Let’s get this thing in gear

I thought it might be about time to pass along a couple pieces of news…. First off we have officially started a very limited private testing phase for an initial Ground Branch preview release. We plan to open this testing up to a larger group before unleashing the full preview build on the public and hope to post more details about that in the next couple of weeks.

We would also like to announce that we have brought on FragOut Studio to take care of the animation work, as well as a few other things, for Ground Branch. These guys are well known for their animation work on ArmA 3 and we are also looking at some possible future collaborations.

http://fragoutstudio.com/

They have also recently completed work on a mobile game Sniper Tactical. Give that one a look:

Sniper Tactical

So things are moving along quite nicely at the moment and we are working hard to get the free Ground Branch preview build complete. It won’t be long until you get start messing with it yourself.

 

I lost a body part and other news.

It may have been the painkillers, but damn, this week went fast.

A week ago, I was just sitting here, talking to Jeremy and John on Skype when I got an acute pain under the lower right ribs. I continued to chat with them, making jokes about it only being pain and that these were manly tears I was shedding. This continued right up right up to the point where I was dashed off to the emergency room by my wife.

Later that day my gall bladder was out and I was in recovery.
By the next morning, I was back home, albeit with a few extra holes in me.
Isn’t modern medicine awesome? …

A small update

Most of the legal paperwork we have been waiting on is done, but there are a few more issues we need to resolve with the game itself before we can release anything.  Rest assured, we are getting close!

While we wait, I thought I would post a couple images from the latest build. We are adding in environmental effects and doing more passes on the lighting and materials. Things get better and better with each iteration and will continue to do so as we move along.

As I always mention…. for better or worse, we never process up our screen shots. No ” bullshots” at BFS! These are screen grabs right from the editor.

Lighting_UpdateLighting_Update2