Rain down on me

While we were sorting out some programming/middleware issues I thought I’d start working out some of the weather systems for Ground Branch. We are starting off with rain but will will also be adding in snow as well.

Of course, it goes without saying, but this is all early work that will definitely get better as we go. The most exciting thing to me is everything in our game effects gameplay. It might be subtle at times, but nothing is in there just for “fluff”. Playing in a heavy rain map will alter your strategy from a bright sunny day version. Its just not for show.

At the moment this is all settings inside the map, but I would like to transition it to more of a realtime solution. We’ll see how that goes……..

We know development can be slow, but hang in there. It will all be worth it eventually. 🙂

-John

 

New wallpaper

We have a new wallpaper available courtesy of DetCord, a friend of BFS. Feel free to download, use, pass around or whatever you feel like. 🙂

Enjoy!

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Sitrep: End of May

We completely missed our goal of releasing a new internal test every week. Or two weeks. Or monthly.

Basically, we suck at keeping to dates (still).
Seemed like each week we’d take it in turns in saying “I want to get this in first” or “no, fix that first”.

Ahh, development hell. …

Ohhhh ahhhh…….

We started working on some nighttime items recently, among many other things, so I thought I would post a quick random screen grab while firing in game at night.

NightFire_WIPOne interesting development thing is how moving to UE4 has been so worth it, but how doing so also takes a lot of time when developing some things. One example is how we pretty much had to completely rebuild how we are doing night vision. The systems engine systems used are so different between UE3 and UE4 the only thing we could move over was the base material. That is actually a good thing though because UE4 allows us to make these systems much more robust and feature rich. It also allows us to make things much easier for modders to add more gear and functionality on top.

The future is definitely bright!

-John

Let’s get this thing in gear

I thought it might be about time to pass along a couple pieces of news…. First off we have officially started a very limited private testing phase for an initial Ground Branch preview release. We plan to open this testing up to a larger group before unleashing the full preview build on the public and hope to post more details about that in the next couple of weeks.

We would also like to announce that we have brought on FragOut Studio to take care of the animation work, as well as a few other things, for Ground Branch. These guys are well known for their animation work on ArmA 3 and we are also looking at some possible future collaborations.

http://fragoutstudio.com/

They have also recently completed work on a mobile game Sniper Tactical. Give that one a look:

Sniper Tactical

So things are moving along quite nicely at the moment and we are working hard to get the free Ground Branch preview build complete. It won’t be long until you get start messing with it yourself.