The BlackFoot Studios Team

Founded in 2004 by former Red Storm Entertainment developer John Sonedecker, BlackFoot Studios‘ goal is to fill the void left after the golden age of tactical shooters—when realistic, deliberate and team-oriented gameplay was at the core of the experience. This is its current team ›

John Sonedecker

Creative Director / Lead Artist

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One of the lead artists in the original Rainbow Six and Ghost Recon series, John has over two decades of industry experience, with gaming credits covering over 20 titles. Through his BlackFoot Studios, he has also taken part in the development of training applications for USSOCOM at Ft. Bragg.

Kris Rigby

Lead Programmer

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Known for his sultry tones and epic red beard, Kris learned his trade in the late ’90s/early 2000s mod scene with Dirty, Action Half-Life, ManDown and others. He then delved into Unreal Development Kit (UDK, Unreal Engine 4’s predecessor), where his True First Person system had its roots.

Glauco "Scopey" Costa

Brand Manager / 2D Artist

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Two decades ago, Scopey was a hardcore OGR player. Now a freelance graphic designer, he eventually drifted into the team while contributing branding work, UI concepts and 2D assets. He currently also handles the game’s visual identity, marketing and copywriting.

Matt "Fatmarrow" Farrow

Programmer

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Fatmarrow is a holder of many titles: IP lawyer, mod map maker, dad joke specialist… just to name a few. Hailing from the old Infiltration community, Matt has become a major contributor to the implementation of game modes, modding and general programming in the BlackFoot Studios team.

Mikolaj "Mikson" Lawinski

Sound Designer

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A sound engineering graduate from Warsaw, Mikson was raised on Rainbow Six and is a self-professed tacticool maniac. He’s now putting all his years of audiophilia and tactical gaming straight into GROUND BRANCH’s sound design—and aiming for maximum effect.

Phil Carlisle

AI Programmer

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A leading AI researcher, Phil is an ex-Team17 industry veteran of 27 years, having programmed for the Worms series. For the last 14 years, he was the course leader for the Games Design degree and a senior lecturer for advanced programming topics at University of Bolton.

Alex "Zee" Colburn

3D Artist

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Zee is an industry newbie, fresh from graduation. She has been an avid Ghost Recon fan since childhood, as well as a modder for both GR and ARMA since age 12. She lept at the opportunity to work on GROUND BRANCH in 2016 and has contributed as an artist since.

Now Hiring

Animator

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We’re looking for a skilled full body 3D animator capable of creating realistic human animations using a blend of manual techniques and motion capture data for use in UE4. Think you might be up to the task? Check out the full job requirements in the button below and apply today!