Quickie…. fun times with Unreal Engine 4.
Believe it or not, there are some people that believe Ground Branch will never see the light of day. Oh well… might as well reap the benefit of it.
Welcome to Unreal Engine 4.
Are we crazy?!
Possibly.
…
Believe it or not, there are some people that believe Ground Branch will never see the light of day. Oh well… might as well reap the benefit of it.
Welcome to Unreal Engine 4.
Are we crazy?!
Possibly.
…
We are pleased to announce that Ground Branch is being developed using Epic’s Unreal Engine 4! Don’t worry, the majority of our completed work has moved over with a little bit of effort and things are in a much better state to move forward. For now, here are some of the main reasons for moving on to UE4:
Moving to Unreal Engine 4 provides us a more solid foundation to make sure Ground Branch has a long life. We want to support GB for a long time and UE3 has been around for a while now… its roughly 7 years old and has lots of legacy code/methodologies that we had to continually work around. Basically, UE4 is a more solid platform to carry BFS/GB for many years to come. Oh, and it’s just a bad ass engine to work with!
We will have much more to show as we gear up for the new Ground Branch Kickstarter.
A new kickstarter for Ground Branch is in the works! More information will be made available in the next few weeks, but let the teasing begin.
We will be working on the main BlackFoot Studios website over the next couple of days so if it becomes unavailable for a while do not be alarmed.
A new site and some new news is on it’s way!
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