Quickie… behind closed doors.
Another quickie update. …
Another quickie update. …
I need practice doing more of these until I stop rambling on and repeating myself… but anyways.
Quick video talking about and demonstrating the FOV settings we now have in Ground Branch.
Personally, I have a 24″ monitor that I sit about 90cm/3′ from.
Then again, I sit about 10mm away from the lenses of the Rift.
-Kris
I put in some good hours on the demo map and thought I would share some of the results. This is also the same map that Kris showed in his post the other day.
This is a multi-purpose map that we are using to test out various game types, profile performance, use for various visual benchmarks and prototype day/night/weather setups. It will also be the map that will first be released in a public preview build.
-John
Spent a good amount of time on replication this week. Original plan was to use a system that converting loadouts from a JSon formatted loadout to a replication friendly version that would then be updated and sent from server-to-clients as required. This worked fine, but was never quite as easy as I would have liked.
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Only missed it by a few weeks.
An Oculus Rift DevKit arrived near the end of May. I was hoping to have some footage of its use in Ground Branch, but alas, I don’t have the UE3 Oculus Rift SDK (yet). Rather frustrating, as it is fairly awesome, despite being low-res.
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