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Website maintenance

We will be working on the main BlackFoot Studios website over the next couple of days so if it becomes unavailable for a while do not be alarmed.

A new site and some new news is on it’s way!

Looking for some help

We are in need of someone to help create a few UI mockups using Flash, After Effects or something similar. Interactivity is not a must, though it would be nice. Signing an NDA is required.

As most know, we are self funded so while Pro level work is needed, it must be budget friendly for us.

If interested please send contact info and samples of previous work to contact@blackfootstudios.com

 

Congrats Are In Order

The BFS team would like to congratulate the team at Serellan on their release of Takedown: Red Sabre!

http://takedownthegame.com/

Its always an accomplishment to get a title to release, but more so when you do it on a small budget and against the odds. Take some time to pat yourselves on the back and enjoy!

 

 

Quickie… doors are opening.

Quick in-game vid to demo the in-progress doors & animations.

Very happy with the progress with the doors. Aside from the usual opening/closing, they react to the player pushing into them and, more importantly (and cooly), your weapon.

Animation wise,  we found out the hard way that our skeleton wasn’t setup to handle animation mirroring correctly. Seems my original tests relating to the swapping hands used skeletons with a different setup. Jeremy, awesome that he is, has already sorted it, but it was still a headache we didn’t need.

You can see some of Jeremy’s efforts in the video above and we hope to show more of it soon.

On the networking side of things, we’re buggy, but stable. In a game over the weekend, John and I mucked around on a dedicated server for more then an hour, no worries. Another step towards a playable build 🙂

That’s it.

-Kris

FOV settings – opening a can of worms?

I need practice doing more of these until I stop rambling on and repeating myself… but anyways.

Quick video talking about and demonstrating the FOV settings we now have in Ground Branch.

Personally, I have a 24″ monitor that I sit about 90cm/3′ from.
Then again, I sit about 10mm away from the lenses of the Rift.

-Kris