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No plan survives first contact

Well Happy New Year to everyone!

Its been a while since our last news post so what better time for an update than the end of the year. We have had some challenges the past few months, both personal and professional, so development of Ground Branch has gone slower than we had hoped or planned for. However, we want to make it very clear that development is still going on and we are as committed as ever to the project and keeping development more consistent in 2018 and beyond! Here are a few things being worked on……

1018 is finally here!

Go to Steam to get the latest update of Ground Branch.

We continue to improve the overall usability and player experience with Ground Branch. Online stability has been greatly improved as we are now starting to refine the gamemode systems that will allow us to polish up existing gamemodes and more rapidly introduce new ones to try. As with the previous public build, the overall Ground Branch experience continues to improve greatly.

A new Ground Branch build is available!!

Its time for a new build of Ground Branch!

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This build has been a long time coming, but its finally here. We continue to fix and rework features from proof of concepts and half done ideas to full featured game systems. Please make use of the ingame bug tracking feature to report issues that you find. It really helps us out!

Holiday build available!

A new build of Ground Branch is now available!

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While we have been spending a lot of effort on making sure Ground Branch is stable and performs well before heading into the final push for Early Access, there are a few connectivity issues with this build. We really wanted to get them sorted before putting a new build out, but given family time over Christmas and some personal challenges some of us are currently facing (Please see previous news post), we decided to put one out now instead of holding off any longer. With people being off work or out of school our hope is the added testing will help us work through the problem. We will also be doing a follow up build with more fixes and some new stuff that wasn’t quite ready very shortly after the new year.