Programming

A new Ground Branch build is available!!

Its time for a new build of Ground Branch!

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This build has been a long time coming, but its finally here. We continue to fix and rework features from proof of concepts and half done ideas to full featured game systems. Please make use of the ingame bug tracking feature to report issues that you find. It really helps us out!

Holiday build available!

A new build of Ground Branch is now available!

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While we have been spending a lot of effort on making sure Ground Branch is stable and performs well before heading into the final push for Early Access, there are a few connectivity issues with this build. We really wanted to get them sorted before putting a new build out, but given family time over Christmas and some personal challenges some of us are currently facing (Please see previous news post), we decided to put one out now instead of holding off any longer. With people being off work or out of school our hope is the added testing will help us work through the problem. We will also be doing a follow up build with more fixes and some new stuff that wasn’t quite ready very shortly after the new year.

New Ground Branch build available – version 1013 build 110810

Well what can we say… its been way to long since the last public build and we apologize. There have been numerous private testing builds with the Operator Edition owners and they have provided tons of information on fixing bugs and provided suggestions on improving the game. It also made us realize that the internals of the game have reached a point where we need to refine our process a bit to better accommodate faster/cleaner iteration that allows us to get public builds out faster and with much less work on our end. We have taken care of that, but in the mean time WE HAVE A NEW BUILD!!!!!

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New Ground Branch build available – version 1012 build 150605

A new build of Ground Branch is here and it is gigantic! Partly due to the move to engine version 4.11 and partly due to us just being stubborn and wanting to get things working right before releasing, we went way to long in between builds as well as the first go at a Terrorist Hunt mode with A.I.! The result is this one is packed with a ton of changes and its hard to do this news post without it being a wall of text. So here is the condensed version, with all the fine details at the end……..

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