Remember that boring stuff?
It is really starting to shape up.
That’s it.
-Kris
It is really starting to shape up.
That’s it.
-Kris
Engine updates, bug fixes, fiddling with motion capture files, UI work – all quite boring.
I spent quite a bit of time this weekend tracking down an issue that developed – which was my fault – and migrating to a new UE3 build.
Seem to have nailed the problem, hopefully for good.
I hope so, otherwise John will slap me upside the head again.
Speaking of John, he’s recently been replacing the crappy awesome programmer art I created for the UI with proper assets, based on this mockup.
Jeremy continues creating new animations, based on earlier motion capture work.
Nothing particularly fun or interesting, but it is progress.
– Kris
Currently, we have eight (8!) weapon positions planned, excluding sprinting or similar.
Why so many?
A few reasons.
What follows is essentially a cut and paste from our dev wiki, minus requirements and references.
…
When discussing features in Ground Branch, I often bring up points based on the idea of n00b vs pro players. Either the need to leave out or expand a specific aspect of the feature, or simply making it more open then it originally was.
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We are now fully integrated with Facebook so that all of our blog updates will automatically be posted there as well as twitter. Team BFS… cracking this social media thing one nut at a time!
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