Build Update #068: V1.0 Hotfix 3

Here’s another little hotfix to continue our pass on performance and general bug-fixing.

  • Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.
  • Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.
  • Further optimizations for map Outpost.
  • Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.
  • Fixed Docter II and RMR sights not aligning properly on MK3 pistol.
  • Adjusted character mesh LOD levels to improve performance.
  • Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.
  • Disabled volumetric fog in all levels — this will return as a dedicated setting.
  • Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.
  • Retooled the VOIP component for GROUND BRANCH’s in-game voice system.
  • Removed helicopter from City.
  • Various minor performance-related changes.

We hope to have more updates for you soon!

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