Here’s another little hotfix to continue our pass on performance and general bug-fixing.
- Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.
- Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.
- Further optimizations for map Outpost.
- Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.
- Fixed Docter II and RMR sights not aligning properly on MK3 pistol.
- Adjusted character mesh LOD levels to improve performance.
- Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.
- Disabled volumetric fog in all levels — this will return as a dedicated setting.
- Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.
- Retooled the VOIP component for GROUND BRANCH’s in-game voice system.
- Removed helicopter from City.
- Various minor performance-related changes.
We hope to have more updates for you soon!