Build Update #065: V1.0 Hotfix 1

We just released a hotfix patch to address some of the more urgent issues in the launch build.

Patch notes

General

  • We’ve severely reduced the game’s installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down.
  • Temporarily removed the launch prompt where DX12 could be selected.* This was done because DX12 mode was causing the game to crash.
  • Implemented new controller (gamepad) configuration.
  • Fixed crash related to Kythera AI plugin.
💡 The texture work may improve performance on some systems.
[*] DX12 can still be used by right-clicking GROUND BRANCH > Properties… and adding the argument -dx12 to the text input box under "Launch Options". Please use DX12 at your own discretion as it can cause the game to crash.

Gameplay

  • Reduced maximum weapon sway by around 30%.
  • Fixed issue where lights and lasers could not be turned off if left on before switching items. (Lights and lasers will be turned off automatically during item switching.)
  • Tweaked damage values for all body parts to generally make shots to non-vital body parts and extremities less lethal (closer to extremity = less damage).
  • Fixed being unable to turn/look right when prone and unarmed.
  • Fixed buttons to adjust target distance in shooting ranges (The Farm and Ready Room) staying active if the player holds the button and backs away.

AI

  • Various adjustments to AI accuracy and reaction times.
  • Tweaked aiming bone for AI to more reliably hit the torso area, making body armor more likely to be effective.
  • Reworked how Hostage AI view dead bodies to reduce the chances of them getting stuck when navigating.

Maps and game modes

  • Fixed missing floor collision on Outpost.
  • Added missing breaching sockets to doors on Outpost.
  • Added generator (and hooked up lights and screens on the map to it) on Outpost.
  • Fixed breaker switch for the 747 aircraft on Airbase to also turn off the fuselage lights.
  • Removed faulty Defuse (Plane Only) game mode from Airbase.
  • Added missing blocking volumes on Hospital.
  • Added new breaker switch for lights on Hospital.
  • Fixed out-of-bounds insertion point on City (Defuse game mode).
  • Rotated bomb that could not be defused on City (Defuse).
  • Fixed missing collision and adjusted door meshlinks for navigation on Border.
  • Fixed issue with rounds not being properly recorded in PvE quick missions.

Visuals

  • Replaced texture for hanging US flag in Ready Room / The Farm’s HQ with an accurate version.
  • First pass on cutscene clean up for Outpost: should now clear up bodies remaining on helipad and appropriately hide the Armor UI if enabled.
  • Fixed skin weighting issues for the captain and other civilian clothing to reduce character clipping.
  • Fixed arm clipping in Combat Shirt (males).
  • Fixed handle rotating into the light boxes of Border.
  • Fixed VFX trash particles blowing up on Border and Airbase.
  • Improved draw distance for decals.
  • Fixed Docter II red dot sight being offset and appearing to float above accessory rails.
  • Fixed wrong ammo mesh in Wz.88 assault rifle magazine.
  • F88A2 assault rifle now uses the correct reload animations.

Audio

  • Fixed sounds passing through walls on Hospital and Border.

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