Last week’s patch V1035.2 released with more than a few issues, so we’re addressing as many as possible in this hotfix.
UI/UX
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Restored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility).
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Fixed front-left rails on the M110K1‘s handguard having their slots flipped, causing attachments to mount inwards.
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Restored ability to edit callsign in Lone Wolf.
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Removed logic for “Use Standard” callsign, which used Team Elements as reference — feature was rarely used and required Lua logic, so we opted to scrap it (at least for now).
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Hooked up the F8 key shortcut to the Admin Panel again.
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Updated the logic for the Hide HUD function while spectating (H key) to take into account whether the player was alive or dead and avoid an issue where the H key fails to hide HUD due to being tied to hand signals.
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Various small changes to UI text, formatting and styles in Admin Panel elements (particularly Kit Restrictions and dialogs) to improve consistency and usability.
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Fixed missing tooltip to Game Stats button (top Esc menu).
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Added mention and tooltip for Check Watch ability in keybinds list (Settings › Controls) next to Freelook.
Gameplay and controls
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Fixed issue where the Steady Aim (ADS) ability was tied to Focus Zoom (ADS). Now you can use these abilities separately again.
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Fixed invalid state when picking up a shotgun shell or round that was ejected intentionally during a reload.
AI and enemies
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Tweaked AI frag grenade ability: increased minimum throw range, which should reduce the frequency of grenades. (NOTE: A more complete solution is already in the works for V1036.)
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Updated the smoke grenade ability to fix AI getting stuck due to an issue with the logic tree.
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Updated the distance threshold for detection on bots to help with them running into players or not seeing them when they should.
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Updated the US PMC voice lines to not use the radio filter.
Missions, game modes and multiplayer
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Fixed issue where players would leave a match in progress on a server and it would fail to end the round if no one was playing it.
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Updated all Intel Retrieval missions to ensure AI will not spawn near the player spawn points.
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Updated Extraction Point to always show regardless of distance.
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Updated the Ops Board (Ready Room) to allow players to click to spectate again.
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Changes to Hostage Rescue requirements: now you only need 2 players on Red team and 1 player on Blue team to start the round. This should reduce the headache of starting a Hostage Rescue match if the teams suddenly change balance during a countdown or during the round start.
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Removed bad spawns on City (Subway) and fixed issue with missing doors on that map.
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Fixed issue where the voting timeout logic was being interpreted incorrectly, leading to timeouts upwards of an hour.