Odd tests are odd…

February 27, 2013

New UE3 build this week, which delayed work in other areas a bit, but no matter.

After finishing an update of this kind, I like to check things by making a quick map in the editor, chucking in random stuff and running it with multiple players. I was already in the process (before the update) of more tests involving loadouts, so I thought I’d combine the two.
Basic bot code has been sitting there for ages. I just created a nav mesh, told them to use a loadout and let em’ rip. Considering the level of asset optimisation (none) and the age of the machine (2008), I’m happy with the results.

Also been testing and updating firearm related code.
With any luck, we’ll be shooting at each other soon, which will be nice.

You know, read out of context, that could sound weird…


Discuss this article in our forums