New In-Game Video on Sound Design

June 21, 2012

Wilhelm’s Curse: Tired of the same tired weapon sounds you hear in every other game? Here’s a look at some of our sound design work, showcasing the attention to detail in the sound layers of some of the most basic tasks. Everything shown is recorded from source material. Oh, and our entire sound library will be available to the mod community, to give them a head start in creating content.


Introducing our music composer, Jeffrey Hayat

June 7, 2012

We would like to introduce our music composer, Jeff Hayat. He has been with us and working on the Ground Branch soundtrack for some time and always delivers just what we are after. A truly creative professional!

Bio: Jeffrey Hayat was born and raised in New York City. His affinity of music started at a very early age, and the guitar became his first love at age 10. He went on to play in many local hard rock and heavy metal bands, expanding all the while his appreciation for classical and film score music, and studying orchestral composition and orchestration.

“Music to me is like another language; it is another means of vocalizing one’s thoughts and feelings. The creation of music is my way of communicating to others – others who may not speak my native tongue, but who can feel the sensation and the passion that is music.”

Jeff has composed for several small films, several game trailers, and has had much of his work featured on both network and cable TV. He is continually evolving, searching for different ways to capture intensity and emotion through music, while not being afraid to take risks in an effort to capture innovative and enduring melodies and rhythms.

Listen to the Ground Branch Theme and Battleram track on our Kickstarter updates page.