Commands and keys bindings.

September 16, 2012

Bit of a slow week, continuing my efforts into Scaleform and Action Script, this time in relation to the main UI.

Some discussion lead to a pretty significant change – there is no main menu. Being a PC focused game, having to go back to a central screen to choose another seemed odd. Animations are also currently non-existent. Quick transitions may be added later, but that is about it. We figure people would prefer to be in-game playing, rather than waiting for flashy animations and camera flybys.

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Glorified action figure

September 8, 2012

What began as a test of the basic parts of the inventory system ended with me diving head long into the Scaleform and Action Script.

End result was the following:

Forgive the programmer art – I was going for function, not aesthetics.
And functional it is.

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