Bit of a slow week, continuing my efforts into Scaleform and Action Script, this time in relation to the main UI.
Some discussion lead to a pretty significant change – there is no main menu. Being a PC focused game, having to go back to a central screen to choose another seemed odd. Animations are also currently non-existent. Quick transitions may be added later, but that is about it. We figure people would prefer to be in-game playing, rather than waiting for flashy animations and camera flybys.
What began as a test of the basic parts of the inventory system ended with me diving head long into the Scaleform and Action Script.
End result was the following:
Forgive the programmer art – I was going for function, not aesthetics.
And functional it is.