Spent a good amount of time on replication this week. Original plan was to use a system that converting loadouts from a JSon formatted loadout to a replication friendly version that would then be updated and sent from server-to-clients as required. This worked fine, but was never quite as easy as I would have liked.
Working on replicating loadouts – both player and item – from server to client.
Since items can attach to other items, there is a chance that attachments will run several layers deep. To test this, I added an attachment point to the ACOG and created a new weapon loadout to abuse it.
The following is the in-game results…
I had to laugh.
Needless to say, no, you won’t actually be able to do this in the final game 😛
Either way, it feels good to be working on gameplay related stuff.