We put together a quick look at Level Design in GROUND BRANCH for you. This only very briefly scratches the surface as we don’t want to give away our secrets. Enjoy!
FPSGeneral.com recently did an interview with BlackFoot Studios founder, John Sonedecker.
“The team, founded by John Sondecker – one of the developers responsible for the original Ghost Recon and Rainbow Six games – are hard at work on bringing tactical shooter back to their roots. Just the thought alone that a true industry veteran like Sonedecker is at the helm of Ground Branch is enough to get people excited, but after really taking a close look at the game, this is only the tip of the iceberg.”
We have heard the message loud and clear and are happy to announce that we are going to offer ALL of our Kickstarter backers that pledged from the minimum $15 reward up, the Singleplayer/Co-Op portion (with advanced AI) of GROUND BRANCH for FREE. Every copy of the game gets this; So for example, if you get a FIRETEAM EDITION then all 4 copies will be eligible for the additional release.
This will be available some time after the initial release that will include full multiplayer (objective-based TvT, PvP) and core single player/co-operation gameplay (e.g. terrorist hunt against bots) from the start.
Let the world know so that we can all enjoy GROUND BRANCH!
We had George Lucas go back and adjust our original KS pitch video, to be more in line with our original vision. I’m sure you will find the changes to be most agreeable.
We know we still have an uphill battle and we are working as hard as we can. Thanks to all those that continue to support us!
Ground Branch has a DRM-Free version, and supports Offline play!
Some of our community has expressed interest in being able to play the game, independent of Steam. We are pleased to announce that, every backer of Ground Branch, will now have the choice!
We will be providing two executables:
1. A Steam Release (which uses Steamworks for online features such as matchmaking, VOIP and Mod Distribution through the SteamWorkshop) and…
2. A DRM-Free version of the game, which can be played without an internet connection, and used for gamers with LAN-only setups or that want to play the solo portions of Ground Branch without connecting to the internet.
Both versions are free of install limits, and we are not using services like SecuROM. The Steam version can be used for offline LAN as well, but must use Valve’s “Offline Mode” if you plan to be without a connection. Either way, all current and future backers have access to both, in the event that they need to be away from the internet! This is great news, if you’re deployed, or just want to more easily host a LAN party and play our game!
Gamespy is no longer being considered.
Wilhelm’s Curse: Tired of the same tired weapon sounds you hear in every other game? Here’s a look at some of our sound design work, showcasing the attention to detail in the sound layers of some of the most basic tasks. Everything shown is recorded from source material. Oh, and our entire sound library will be available to the mod community, to give them a head start in creating content.
We broke out the in-game sequence from the main Kickstarter video, reworked it a little, included some new content then added commentary to give you a better idea of our goals and design for Ground Branch. Jon, our Producer/Designer, is the narrator.
We have begun to rebrand our KS page, and are starting to reach out to the big games press, since things have settled down. Thank you, to all of our new backers! Be sure to check out our updated Kickstarter page.
We spoke with our programming team, and have come to the conclusion that fully supporting the Mac version of the game from the start is both possible and within our goals. Pledgers will have the choice of either a PC or Mac version of Ground Branch.
With the help of some fans, we are releasing an exciting new Ground Branch Promotional Video. Fell free to spread it around, link it or whatever. We have an exciting design for Ground Branch and this just scratches the surface!
We would like to introduce our music composer, Jeff Hayat. He has been with us and working on the Ground Branch soundtrack for some time and always delivers just what we are after. A truly creative professional!
Bio: Jeffrey Hayat was born and raised in New York City. His affinity of music started at a very early age, and the guitar became his first love at age 10. He went on to play in many local hard rock and heavy metal bands, expanding all the while his appreciation for classical and film score music, and studying orchestral composition and orchestration.
“Music to me is like another language; it is another means of vocalizing one’s thoughts and feelings. The creation of music is my way of communicating to others – others who may not speak my native tongue, but who can feel the sensation and the passion that is music.”
Jeff has composed for several small films, several game trailers, and has had much of his work featured on both network and cable TV. He is continually evolving, searching for different ways to capture intensity and emotion through music, while not being afraid to take risks in an effort to capture innovative and enduring melodies and rhythms.