Sitrep: End of May

May 24, 2014

We completely missed our goal of releasing a new internal test every week. Or two weeks. Or monthly.

Basically, we suck at keeping to dates (still).
Seemed like each week we’d take it in turns in saying “I want to get this in first” or “no, fix that first”.

Ahh, development hell. read more …

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Fun with replication!

February 10, 2013

Working on replicating loadouts – both player and item – from server to client.

Since items can attach to other items, there is a chance that attachments will run several layers deep. To test this, I added an attachment point to the ACOG and created a new weapon loadout to abuse it.

The following is the in-game results…

dev_ingame_20132010a

I had to laugh.

Needless to say, no, you won’t actually be able to do this in the final game 😛

Either way, it feels good to be working on gameplay related stuff.

-Kris

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Glorified action figure

September 8, 2012

What began as a test of the basic parts of the inventory system ended with me diving head long into the Scaleform and Action Script.

End result was the following:

Forgive the programmer art – I was going for function, not aesthetics.
And functional it is.

read more …