Fun with replication!

February 10, 2013

Working on replicating loadouts – both player and item – from server to client.

Since items can attach to other items, there is a chance that attachments will run several layers deep. To test this, I added an attachment point to the ACOG and created a new weapon loadout to abuse it.

The following is the in-game results…


I had to laugh.

Needless to say, no, you won’t actually be able to do this in the final game 😛

Either way, it feels good to be working on gameplay related stuff.


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Glorified action figure

September 8, 2012

What began as a test of the basic parts of the inventory system ended with me diving head long into the Scaleform and Action Script.

End result was the following:

Forgive the programmer art – I was going for function, not aesthetics.
And functional it is.

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