Working on replicating loadouts – both player and item – from server to client.
Since items can attach to other items, there is a chance that attachments will run several layers deep. To test this, I added an attachment point to the ACOG and created a new weapon loadout to abuse it.
The following is the in-game results…
I had to laugh.
Needless to say, no, you won’t actually be able to do this in the final game 😛
Either way, it feels good to be working on gameplay related stuff.
What began as a test of the basic parts of the inventory system ended with me diving head long into the Scaleform and Action Script.
End result was the following:
Forgive the programmer art – I was going for function, not aesthetics.
And functional it is.