We pretty much have our heads down working hard these days… not to mention Kris has a new addition to the family!
Don’t worry, things are moving along nicely. We are getting close to having the UE4 build more or less back to where we were with UE3 on the programming side. Animation is almost there as well. Maps and content are slow, but getting there. We should be able to start showing more after the new year, but here is a small taste of the Killhouse map everyone has seen many times before….. but in UE4! Of course everything is a work in progress and will only get better. But not bad for a first pass I think.
Believe it or not, there are some people that believe Ground Branch will never see the light of day. Oh well… might as well reap the benefit of it.
Welcome to Unreal Engine 4.
Are we crazy?!
read more …
We are pleased to announce that Ground Branch is being developed using Epic’s Unreal Engine 4! Don’t worry, the majority of our completed work has moved over with a little bit of effort and things are in a much better state to move forward. For now, here are some of the main reasons for moving on to UE4:
Moving to Unreal Engine 4 provides us a more solid foundation to make sure Ground Branch has a long life. We want to support GB for a long time and UE3 has been around for a while now… its roughly 7 years old and has lots of legacy code/methodologies that we had to continually work around. Basically, UE4 is a more solid platform to carry BFS/GB for many years to come. Oh, and it’s just a bad ass engine to work with!
We will have much more to show as we gear up for the new Ground Branch Kickstarter.
A new kickstarter for Ground Branch is in the works! More information will be made available in the next few weeks, but let the teasing begin.
We have had lots going on at BFS lately and haven’t done a dev update in a while. So I thought I would just drop this here for now.
FPS aircraft interior designs are tricky to pull off well, but I have a little experience with them. 🙂
We will be working on the main BlackFoot Studios website over the next couple of days so if it becomes unavailable for a while do not be alarmed.
A new site and some new news is on it’s way!
We are in need of someone to help create a few UI mockups using Flash, After Effects or something similar. Interactivity is not a must, though it would be nice. Signing an NDA is required.
As most know, we are self funded so while Pro level work is needed, it must be budget friendly for us.
If interested please send contact info and samples of previous work to email@example.com
We thought we would give everyone a heads up about whats going on lately and where things are headed.
Firstly, as most have heard, we are going to be doing a smaller scale Kickstarter. Details are being finalized so stay tuned for more info.
Next, we are currently redoing both our main BFS and GB web sites. They are getting a new coat of paint as well as overall design. In the mean time, the information about Ground Branch on GB.com is getting updated to be sure that it more accurately reflects the current design.
So keep an eye out for some upcoming announcements.
The BFS team would like to congratulate the team at Serellan on their release of Takedown: Red Sabre!
Its always an accomplishment to get a title to release, but more so when you do it on a small budget and against the odds. Take some time to pat yourselves on the back and enjoy!