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1017 Ground Branch update is ready!

Go to Steam to get the latest update of Ground Branch.

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The main focus of this release is stability and performance and therefore a lot of “under the hood” non visual work has been done. While still a work in progress, the online experience has gotten some much needed love and is now much more stable and reliable. Overall performance increases have been achieved with the move to Unreal Engine 4.15.2 combined with reworking some core game systems. Still lots of work to do in these areas, but the current Ground Branch gaming experience feels much better than previous builds.

 

A new Ground Branch build is available!!

Its time for a new build of Ground Branch!

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This build has been a long time coming, but its finally here. We continue to fix and rework features from proof of concepts and half done ideas to full featured game systems. Please make use of the ingame bug tracking feature to report issues that you find. It really helps us out!

Holiday build available!

A new build of Ground Branch is now available!

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While we have been spending a lot of effort on making sure Ground Branch is stable and performs well before heading into the final push for Early Access, there are a few connectivity issues with this build. We really wanted to get them sorted before putting a new build out, but given family time over Christmas and some personal challenges some of us are currently facing (Please see previous news post), we decided to put one out now instead of holding off any longer. With people being off work or out of school our hope is the added testing will help us work through the problem. We will also be doing a follow up build with more fixes and some new stuff that wasn’t quite ready very shortly after the new year.

New Ground Branch build available – version 1013 build 110810

Well what can we say… its been way to long since the last public build and we apologize. There have been numerous private testing builds with the Operator Edition owners and they have provided tons of information on fixing bugs and provided suggestions on improving the game. It also made us realize that the internals of the game have reached a point where we need to refine our process a bit to better accommodate faster/cleaner iteration that allows us to get public builds out faster and with much less work on our end. We have taken care of that, but in the mean time WE HAVE A NEW BUILD!!!!!

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