Author Archives: jsonedecker

Let’s get this thing in gear

I thought it might be about time to pass along a couple pieces of news…. First off we have officially started a very limited private testing phase for an initial Ground Branch preview release. We plan to open this testing … Continue reading

Posted in Gameplay |

Now you know…..

Epic Games has finally revealed their official plans for Unreal Engine 4 for smaller developers! Now that the ‘cat is out of the bag’ we hope to be able to discuss things about UE4 more openly. Discuss this article … Continue reading

Posted in Uncategorized |

A small update

Most of the legal paperwork we have been waiting on is done, but there are a few more issues we need to resolve with the game itself before we can release anything.  Rest assured, we are getting close! While we … Continue reading

Posted in Level Design |

Interview with

Thanks to for the opportunity! Discuss this article in our forums

Posted in Uncategorized |

Incoming interview

A new interview should be posted over the next day or so. In the meantime, they posted a couple screenshots that I sent along with it today.

Posted in Customization, Gameplay, Level Design, Programming, Uncategorized, Weapons |

Things are coming along

We thought it would be a good idea to pop our heads up for a second and let everyone know that things are moving along well. Paperwork to allow the early access is close to being done and other legal … Continue reading

Posted in Customization, Weapons |

A plan rarely survives first contact!

We are not doing a new Kickstarter. Now that the initial shock is over let’s talk about the good news. Instead of a second kickstarter we are going to do our own Early Access on this site until we have … Continue reading

Posted in Kickstarter, Website |

Wrapping it all up

We hope everyone is having a good holiday! The last few years have had more than their share of ups and downs concerning Ground Branch, so as we bring 2013 to a close we greatly anticipate what 2014 will bring. … Continue reading

Posted in Uncategorized |

Quiet but eventful

We pretty much have our heads down working hard these days… not to mention Kris has a new addition to the family! Don’t worry, things are moving along nicely. We are getting close to having the UE4 build more or … Continue reading

Posted in Level Design |

Ground Branch moves to Unreal Engine 4

We are pleased to announce that Ground Branch is being developed using Epic’s Unreal Engine 4! Don’t worry, the majority of our completed work has moved over with a little bit of effort and things are in a much better … Continue reading

Posted in Uncategorized |