Author Archives: jsonedecker

Friends of BlackFoot Studios

We are proud of the community that we have built here at BlackFoot Studios. We have people from all over the world contributing and being active on a regular basis. Many types of personalities and backgrounds come together and are … Continue reading

Posted in Uncategorized |

Extended video footage

Some may be aware that the Rain/Effects video from last week was actually cut short by about 5 minutes due to some audio synch issues. I had to cut out a section that demonstrated a few more effects: Flashbang Smoke … Continue reading

Posted in Uncategorized |

Rain down on me

While we were sorting out some programming/middleware issues I thought I’d start working out some of the weather systems for Ground Branch. We are starting off with rain but will will also be adding in snow as well. Of course, … Continue reading

Posted in Gameplay, Level Design, Programming |

New wallpaper

We have a new wallpaper available courtesy of DetCord, a friend of BFS. Feel free to download, use, pass around or whatever you feel like. Enjoy!   Discuss this article in our forums

Posted in Uncategorized, Website |

Ohhhh ahhhh…….

We started working on some nighttime items recently, among many other things, so I thought I would post a quick random screen grab while firing in game at night. One interesting development thing is how moving to UE4 has been … Continue reading

Posted in Characters, Gameplay, Weapons |

Let’s get this thing in gear

I thought it might be about time to pass along a couple pieces of news…. First off we have officially started a very limited private testing phase for an initial Ground Branch preview release. We plan to open this testing … Continue reading

Posted in Gameplay |

Now you know…..

Epic Games has finally revealed their official plans for Unreal Engine 4 for smaller developers! http://www.engadget.com/2014/03/19/unreal-engine-4-available/ Now that the ‘cat is out of the bag’ we hope to be able to discuss things about UE4 more openly. Discuss this article … Continue reading

Posted in Uncategorized |

A small update

Most of the legal paperwork we have been waiting on is done, but there are a few more issues we need to resolve with the game itself before we can release anything.  Rest assured, we are getting close! While we … Continue reading

Posted in Level Design |

Interview with OnlySP.com

Thanks to OnlySP.com for the opportunity! http://www.onlysp.com/all-new-details-on-ground-branch-the-upcoming-unreal-engine-4-tactical-fps-exclusive-interview/ Discuss this article in our forums

Posted in Uncategorized |

Incoming interview

A new interview should be posted over the next day or so. In the meantime, they posted a couple screenshots that I sent along with it today. http://www.onlysp.com/first-unreal-engine-4-gameplay-screenshots-of-tactical-fps-ground-branch/

Posted in Customization, Gameplay, Level Design, Programming, Uncategorized, Weapons |