In an effort to be more responsive to build issues, and to get more people testing things, we have released a hotfix for the recently released Ground Branch build.
Build Id: 1715871
Approx. Size: 158mb
Build Id: 1715903
Approx. Size: 28mb
FIXES * FIXED SVD Master material had roughness texture SamplerType set incorrectly * FIXED over the shoulder crosshair in spectator mode * FIXED optical sights being too close to camera * FIXED drag drop operation getting wrong viewport position * FIXED yellow box appearing when using dragging attachment * FIXED collision on new ACOG 4x32 * FIXED position of sight component and scene capture 2d on new ACOG 4x32
GENERAL * updated UGBFunctionLibrary::DrawDebugWideArrow() to directly call line batcher instead of multiple DrawDebugLine calls. * updated GBPlayerSettings class * moved the caching of horizontal FOVs from GBPlayerController to GBPlayerSettnigs * hooked up OnSceneViewportResize delegate to update the cached horizontal FOVs if the resolution changes. * sets local player camera manager DefaultFOV to CachedHorizontalFOVDefault. * updated GBPlayerController class * simplified and improved GetPlayerFOV() * will now return CachedHorizontalFOVDefault if the player has no GBCharacter * only checks for EPlayerFOV::Default, as the engaged and engaged magnified FOVs * updated viewport functions in GBFunctionLibrary & affected Blueprints * New ACOG 4x32 model * changed colours used for drag drop item highlighting * improved ragdoll handling * should twitch less * responds to physics collisions * makes impact sounds beyond a certain speed (limited to once per 0.5 seconds) NOTE: Need proper sounds - for now they are from freesounds.org (all credit to https://www.freesound.org/people/EFlexTheSoundDesigner to the temp sounds) * updated bullet simulation to return if it impacted or not * improved drag drop attachment handling (I hope)