Progress update

Its time for an update on our progress!

Things are going very well with many new features added and stability getting better with each new build. We just introduced the first pass at 3d positional/proximity VOIP that allows players to talk globally so everyone can hear if within appropriate distance as well as a radio channel that allows teams to communicate when out of hearing range. There have been lots of UI additions and fixes including the ability to change a full array of graphics settings to help fine tune performance. Networking and multiplayer has been getting a lot of work and is pretty stable at this point. Multiplayer matches now feature a full game loop (minus an after action review screen… that is coming) so players are enjoying playing Ground Branch with others and are starting to really see the potential of the game!

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So when is the Early Access? Well we still have not set a firm date because we must get it right. There is only one chance for a first impression! We don’t feel it is to far off though, so we have decided to distribute Steam keys to those that have and will purchase the Pre-Order of Ground Branch. This will happen within the next 2-3 weeks and you will get an email with instructions. As mentioned, the game is not ready for Early Access and therefore still missing some key components, but we feel there is enough there to include more people in the process. Once we send these keys out then any Pre-Order purchases from that point on will automatically get a key upon purchase… no more waiting.

Those that purchased the Operator Edition have been enjoying playing Ground Branch for months now and have provided valuable feedback and bug reports. Here are a couple videos and some screenshots from a recent playtest…. thanks to Pepperbelly, WaderTheGamer, Jeza, jankovic and those playing.

Still VERY much pre-alpha but enjoy!

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