Quickie… doors are opening.

Quick in-game vid to demo the in-progress doors & animations.

Very happy with the progress with the doors. Aside from the usual opening/closing, they react to the player pushing into them and, more importantly (and cooly), your weapon.

Animation wise,  we found out the hard way that our skeleton wasn’t setup to handle animation mirroring correctly. Seems my original tests relating to the swapping hands used skeletons with a different setup. Jeremy, awesome that he is, has already sorted it, but it was still a headache we didn’t need.

You can see some of Jeremy’s efforts in the video above and we hope to show more of it soon.

On the networking side of things, we’re buggy, but stable. In a game over the weekend, John and I mucked around on a dedicated server for more then an hour, no worries. Another step towards a playable build 🙂

That’s it.

-Kris

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