Work on loadout replication continues…

Pretty rough (lighting etc), but the information travels across the network correctly, which is the most important thing.

dev_ingame_20130213a

Loadouts are saved in the JSON format to make sharing and editing them a lot easier. To make this easier to send across a network, the client will take this loadout and reduce it down to references from a item list that has been synchronised between the server and client, then send that to the server.

After verifying its contents, based on admin, gametype or scenario restrictions, the server then distributes this to all the clients, as required.

This allows for plenty of player customisation, but ensures that the server remains king.

Another decent step towards a playable build 🙂

-Kris

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