1018 is finally here!

July 31, 2017

Go to Steam to get the latest update of Ground Branch.

We continue to improve the overall usability and player experience with Ground Branch. Online stability has been greatly improved as we are now starting to refine the gamemode systems that will allow us to polish up existing gamemodes and more rapidly introduce new ones to try. As with the previous public build, the overall Ground Branch experience continues to improve greatly.

read more …

1017 Ground Branch update is ready!

May 19, 2017

Go to Steam to get the latest update of Ground Branch.

ps

The main focus of this release is stability and performance and therefore a lot of “under the hood” non visual work has been done. While still a work in progress, the online experience has gotten some much needed love and is now much more stable and reliable. Overall performance increases have been achieved with the move to Unreal Engine 4.15.2 combined with reworking some core game systems. Still lots of work to do in these areas, but the current Ground Branch gaming experience feels much better than previous builds.

 

read more …

A.I. cover node work

April 12, 2017

We have been making good progress with the Ground Branch A.I. and Phil has put together a small video showing how he is developing the cover node system for them to use.

Build hotfix ready

March 28, 2017

In an effort to be more responsive to build issues, and to get more people testing things, we have released a hotfix for the recently released Ground Branch build.

seperator read more …

A new Ground Branch build is available!!

March 24, 2017

Its time for a new build of Ground Branch!

jexhuah

This build has been a long time coming, but its finally here. We continue to fix and rework features from proof of concepts and half done ideas to full featured game systems. Please make use of the ingame bug tracking feature to report issues that you find. It really helps us out!

read more …

Holiday build available!

December 21, 2016

A new build of Ground Branch is now available!

20161130145239_1

While we have been spending a lot of effort on making sure Ground Branch is stable and performs well before heading into the final push for Early Access, there are a few connectivity issues with this build. We really wanted to get them sorted before putting a new build out, but given family time over Christmas and some personal challenges some of us are currently facing (Please see previous news post), we decided to put one out now instead of holding off any longer. With people being off work or out of school our hope is the added testing will help us work through the problem. We will also be doing a follow up build with more fixes and some new stuff that wasn’t quite ready very shortly after the new year.

read more …

Ladybug kisses

December 19, 2016

G’day guys.

I’ve been a little quiet of late due to a close personal loss.
My sister took her own life on Wednesday the 14th and as such, I’ve been helping out the family she left behind as much as possible
To that end, one of her friends setup a page to help out with funeral costs etc.
I did not wish to depress people, nor do I wish to exploit peoples feelings, but I do want to help out her family, thus I’m sharing the following link:

Ladybug kisses in memory of Ffyona.

Ladybug kisses in memory of Ffyona.

Even if all you can do is share or comment, please do so.
Any show of support is welcome and greatly appreciated.

That’s it.

Kris

New Ground Branch build is ready!

September 19, 2016

The main push for this build has been stability, performance and overall user experience improvements. We have been doing a LOT of testing and enjoying every minute of it!

20160917161724_1

read more …

New Ground Branch build available – version 1013 build 110810

August 15, 2016

Well what can we say… its been way to long since the last public build and we apologize. There have been numerous private testing builds with the Operator Edition owners and they have provided tons of information on fixing bugs and provided suggestions on improving the game. It also made us realize that the internals of the game have reached a point where we need to refine our process a bit to better accommodate faster/cleaner iteration that allows us to get public builds out faster and with much less work on our end. We have taken care of that, but in the mean time WE HAVE A NEW BUILD!!!!!

20160815183117_1

read more …

A new Ground Branch build is coming soon

August 5, 2016

I know its been a while since the last build so we wanted to let you know that a new one is coming next week. We have been testing it for a few days, but still have a few more issues to iron out. There are many bug fixes, updated A.I., an initial version of Terrorist Hunt on the Depot map, sound fixes and animation updates.

Here are a few user videos from our testing builds to tide you over: